Annabella Proctor
Creator of SKITJAM

Why she made SKITJAM
Annabella Proctor created SKITJAM to make phones support an in-person social moment instead of replacing it. Her product direction centers on simultaneous drawing, visible room reactions, playful privacy, short rounds, and a host display that works like a stage.
The core design question is not whether the software can draw a perfect line. It is whether a new group can enter quickly, do something expressive together, laugh, and want an encore. SKITJAM's monster identities, naming ceremony, room votes, prompt packs, and shared recaps all serve that goal.
Attribution and responsibility
Annabella is SKITJAM's creator and the primary author of its public game guides. Grayworth is the product's publisher, operator, legal counterparty, privacy contact, and hosting provider. This distinction is intentional: creative authorship belongs to Annabella, while Grayworth carries the company and service-operation responsibilities described in SKITJAM's legal documents.