Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

Campus Event Games

Add a browser-based drawing game to a campus event using a projector, phones, temporary identities, and short repeatable sessions.

Start a Jam
Starbo wearing a party hat
Best for
campus activities boards and event teams
Group size
8–12 players per room
Time
10–30 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

Open campus events have rolling attendance and limited time for explaining rules.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For a campus event booth or stage, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Run scheduled mini-jams and show the next start time beside the QR code. A display host can manage the canvas and feed without taking a player slot.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

Use a campus-themed prompt pack that avoids official trademarks unless the institution has approved their use.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Can the QR code stay on screen?

Yes, keep it prominent in the lobby and between sessions.

Can spectators react?

Joined players can send live reactions; room configuration determines participation.

Can results go on social media?

Ask participants and follow institution policies before publishing a recap.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator