Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

How to Play SKITJAM

Learn how to host SKITJAM, invite a room by QR code, draw together, name the mess, vote, and run a complete multiplayer drawing game.

Start a Jam
Starbo wearing a party hat
Best for
first-time hosts and players
Group size
3–12 players
Time
15–30 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

Nobody should need a rules lecture before the first drawing begins.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For a first SKITJAM session, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Open SKITJAM on the largest available screen, choose This screen is the TV, and let everyone else scan the room QR code or enter its four-letter code. Players choose a ridiculous private name and monster, so account setup never stalls the room.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

Treat the first round as a rehearsal. Start quickly, let the synchronized drawing become strange, and explain naming and voting only when those screens appear.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Does everyone draw at once?

Yes. SKITJAM is built around simultaneous collaborative drawing rather than taking turns.

Do players need accounts?

No. Quick play works with a temporary party name and monster.

What should the host display?

Use Host Display when casting to a TV; use Host Player when the host also wants to draw.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator