Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

Multiplayer Drawing Party Game

Run a multiplayer drawing party game where every phone contributes to one fast shared picture, followed by anonymous titles and room voting.

Start a Jam
Starbo wearing a party hat
Best for
friends, families, and party hosts
Group size
4–12 players
Time
20–40 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

Turn-based drawing games leave most of the room watching instead of participating.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For a social game night, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Put the host screen where everyone can see the prompt and countdown. Ask players to join from their browsers, then begin with a familiar object before choosing stranger prompt packs.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

Use three short rounds: a recognizable warm-up, a chaos round, and a final round where the winning title matters as much as the picture.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Is this like online Pictionary?

It shares drawing as a social language, but everyone draws on the same picture at once.

How many phones can join?

Small and medium groups work best; practical limits depend on the room and network.

Can it run on a TV?

Yes. Cast the host display and keep drawing controls on player devices.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator