Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

Orientation Week Games

Plan an orientation week activity that gets new students collaborating quickly without memorization tests, forced disclosure, or complicated materials.

Start a Jam
Starbo wearing a party hat
Best for
orientation leaders and incoming students
Group size
8–12 players
Time
10–25 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

New students are processing names, schedules, places, and expectations; another information-heavy icebreaker adds cognitive load.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For college orientation, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Project the host display, invite students through the QR code, and use a prompt about a fictional campus mascot or impossible student survival kit.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

Ask small clusters to call out what detail they contributed after the reveal. The canvas becomes a bridge into natural conversation.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Can it work before students receive campus email?

Yes. Normal room joining does not require email.

How long is setup?

A prepared host can display a join code in under a minute.

Can orientation leaders moderate?

The host controls the room and should set content expectations before starting.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator