Club Meeting Icebreakers
Start a club meeting with a shared drawing that gives newcomers an immediate role and creates a natural transition into conversation.
Start a Jam
- Best for
- school, community, and hobby clubs
- Group size
- 5–12 players
- Time
- 8–20 minutes
Make the whole room part of the drawing
A newcomer can feel peripheral when opening conversation depends on established relationships or specialist knowledge.
SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.
For a club meeting, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.
A practical way to run it
Use a prompt about an imaginary version of the club's activity. Everyone draws at the same time and can contribute without introducing themselves first.
- Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
- Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
- Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
- Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
One variation worth trying
After the title reveal, invite people to pair up and explain one detail they noticed—not necessarily one they drew.
Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.
Frequently asked questions
Can this work for recurring meetings?
Yes. Rotate prompt packs and use it occasionally so the format stays fresh.
Do members need profiles?
No. Temporary room identities are enough.
How do we include spectators?
Let them watch the host display and join reactions if they choose.
Created and written by Annabella Proctor
Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.
About the creator