Party Game for Twenty Players
Organize a twenty-person drawing event honestly as two ten-player SKITJAM rooms, then bring both groups together to compare their chaotic results.
Start a Jam
- Best for
- large classes, clubs, and parties
- Group size
- Two rooms of 10 players
- Time
- 20–40 minutes
Make the whole room part of the drawing
A current SKITJAM room supports up to 12 players, so twenty people cannot all join one synchronized canvas.
SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.
For a crowded group session, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.
A practical way to run it
Create two rooms with ten players each and give both hosts the same prompt pack. Put one display at each end of the space, run the rounds at roughly the same time, and gather everyone for both recaps.
- Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
- Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
- Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
- Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
One variation worth trying
Give each room the same final prompt, then let the full group choose which finished title and drawing pairing deserves the event's unofficial trophy.
Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.
Frequently asked questions
Can twenty people draw in one SKITJAM room?
No. Current rooms support up to 12 players. Use two ten-player rooms for a twenty-person event.
How do both rooms stay comparable?
Choose the same pack and start the final prompt at approximately the same time.
Can everyone see both results?
Yes. Bring the group together for each room's recap or cast the displays side by side.
Created and written by Annabella Proctor
Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.
About the creator