Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

Collaborative Drawing Game Online

Draw on one synchronized canvas with friends online, then turn the result into a social game through timed prompts, anonymous titles, and voting.

Start a Jam
Starbo wearing a party hat
Best for
remote friends and distributed groups
Group size
3–12 players
Time
15–35 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

A blank collaborative whiteboard provides tools but not the pace, stakes, or reveal that make drawing feel like a game.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For an online hangout, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Share the SKITJAM room link in your call or group chat and keep the Host Display visible. Everyone adds strokes to the same timed prompt.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

Use live reactions between phases, then pause after the reveal so players can explain the collisions and accidental details they saw.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Is SKITJAM a whiteboard?

No. It is a structured drawing party game with timed phases and voting.

Can players be in different cities?

Yes, if everyone can reach the room and view the shared host display.

Does it support voice chat?

Use your existing call; SKITJAM focuses on the game canvas and room events.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator