Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

Multiplayer Drawing Online

Start a multiplayer drawing room online without creating teams, passing one device, or waiting for each artist to finish a turn.

Start a Jam
Starbo wearing a party hat
Best for
friends, classes, and remote groups
Group size
3–12 players
Time
10–40 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

Sequential drawing websites can reproduce the same waiting problem as an in-person turn-based game.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For an online multiplayer activity, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Create one browser room and invite everyone through its HTTPS link. The server synchronizes player strokes into the room canvas while the host manages phases.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

Pick prompts with several possible subjects so players naturally distribute their attention across the image.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Is the canvas really shared?

Yes. Eligible player strokes contribute to the room's synchronized drawing.

Can strangers discover the room?

Rooms are intended to be shared privately through their link or code, not listed publicly.

Is drawing saved forever?

No. Treat rooms and drawings as temporary.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator