Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

College Icebreaker Games

Use a low-pressure collaborative drawing game for college classes, orientation groups, residence halls, and student organizations.

Start a Jam
Starbo wearing a party hat
Best for
college students, faculty, RAs, and orientation leaders
Group size
5–12 players
Time
10–30 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

Many college icebreakers demand personal disclosure before students feel safe enough to participate.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For a college icebreaker, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Let students use generated names and monsters, join without an account, and draw together before asking anyone to speak. The shared canvas gives the group something external to discuss.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

After the reveal, ask groups what they noticed about coordination rather than asking each student to share a personal fact.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Do students need college email addresses?

No email is required to join a normal room; education verification is optional for eligible benefits.

Can this fit in ten minutes?

Yes. Use one prompt, one naming vote, and a quick reveal.

Does it work in lecture halls?

Use a projector and prompts that remain legible with many contributors.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator