Starbo, the SKITJAM mascot SKITJAM
SKITJAM FIELD GUIDE

Virtual Team Icebreakers

Run a virtual team icebreaker with a shared browser canvas, phones or desktop controls, and a reveal that gives remote participants something concrete to discuss.

Start a Jam
Starbo wearing a party hat
Best for
remote and hybrid teams
Group size
4–12 players
Time
10–25 minutes
THE ACTUAL IDEA

Make the whole room part of the drawing

Video-call icebreakers often become another round of sequential talking while everyone else is muted.

SKITJAM changes the usual drawing-game rhythm: the group joins one room from ordinary browsers and contributes to the same timed canvas. Players do not wait for individual turns, and the activity does not depend on one confident artist carrying a team. After drawing, the room invents titles and votes, so observation and comedy matter as much as moving the pencil.

For a remote meeting, that structure creates a visible shared problem instead of asking people to manufacture conversation from nothing. The messy result belongs to the room. It becomes something players can point at, explain, defend, rename, and remember together.

SET IT UP

A practical way to run it

Share the Host Display window in the video call and post the room link in chat. Players can draw from another browser tab or a phone.

  1. Create the room. Open SKITJAM, choose whether the host is playing or screen casting, and put the lobby where the group can see it.
  2. Join without ceremony. Players scan the QR code or enter the short room code, then use a suggested silly name if they want a privacy-friendly identity.
  3. Draw before overexplaining. Let the first prompt teach the controls. Everyone draws at once while the authoritative countdown stays on the host screen.
  4. Name and vote. The room submits titles, votes without seeing authors first, and watches the winning mess replay.
MAKE IT YOURS

One variation worth trying

Ask participants to react during transitions, then use the final picture as a quick screenshot moment only if everyone agrees.

Variations work best when they change one social constraint at a time. Keep the join flow, drawing controls, and phase order familiar. Change the prompt pack, time pressure, drawing rule, or way the group discusses the reveal—not all four. That gives players enough confidence to take creative risks while preserving the surprise.

QUICK ANSWERS

Frequently asked questions

Can everyone play on a laptop?

Yes. Phones are convenient but modern desktop browsers can also join.

Will screen sharing create delay?

Some delay is normal; players should use their own controller view for input.

Should cameras be on?

No. SKITJAM does not require video-call cameras.

Starbo
WHO MADE THIS?

Created and written by Annabella Proctor

Annabella created SKITJAM as a social drawing game where the software gets out of the way and the room becomes the performance. Grayworth handles publication, legal responsibility, privacy operations, and hosting.

About the creator